Howdy Playgear Design Lab — Identity by Design

Sew Your Story

Puppet Play — A Character You Design From the Inside Out

Children don't just make a puppet. They design a character that comes from who they are — their colors, symbols, questions, memories, and imagination — and then bring it to life through textile craft and performance.

Dates: June 8–12 Time: 10:30am – 2:30pm Lead: Kirsten Ages: 5–12 Capacity: 8 students
Identity by Design Soft Puppet Making Storytelling + Performance Design Thinking Maker's Mindset
5
Days
4hr
Daily
8
Campers
6
Design Steps
1
Showcase
The Question at the Heart of This Camp

What does your inside look like on the outside?

Most puppet camps ask: "What character do you want to make?" This camp asks something different. It asks children to look at themselves first — their personality, their memories, their favorite things, what they're curious about, what they protect, what they wish people understood about them — and then asks: if all of that became a creature, what would it look like? This is identity design. It is one of the most human creative acts there is. It is also what every great character designer, illustrator, author, and storyteller does for a living. This camp gives children that process, in full, at their own level, in five days.

What Children Leave With

Eight things, not one.

  • ✦ One custom-designed soft hand puppet (Howdy tag-branded)
  • ✦ An Identity Blueprint — their design sketch sheet
  • ✦ A Puppet Passport — the character's story card
  • ✦ A Howdy Playgear branded observation journal
  • ✦ A Howdy Playgear branded design portfolio
  • ✦ A performance, interview, or showcase moment on Day 5
  • ✦ Foundational hand-sewing skills and textile confidence
  • ✦ The understanding that design can communicate who you are
What Makes This Different

Design from the inside out.

The signature of this camp is that identity comes first and craft follows it. Children do not choose a puppet template and decorate it. They go through a genuine design process — reflection, symbol-finding, visual translation, construction, animation, and performance — in which the object that emerges is inseparable from the person who made it.

The puppet is the proof. When a child holds it up on Day 5, it should be unmistakably, inarguably theirs.

The Five-Day Arc

Each day is a stage of becoming

Day 1 Notice + Choose Who are you? Identity mapping and symbol finding self-portrait + blueprint
Day 2 Design What does your character look like? The visual translation character design + pattern
Day 3 Build Pt. 1 Cut, shape, and begin stitching the puppet's body construction begins
Day 4 Build Pt. 2 + Animate Finish the puppet. Find its voice, movement, and presence detail + character work
Day 5 Share Showcase: introduce, perform, and celebrate the character puppet showcase + send-off
Daily Rhythm — Every Day This Week

The structure holds the day. The content fills it.

TimeBlockWhat Happens Here
10:00–10:20ArrivalInvitation table with a prompt or material to explore. Ease-in, no whole-group instruction yet. The table is already doing the opening.
10:20–10:40CircleOpening circle. Warm-up game, sharing, and today's core question introduced. Builds community and sets the studio tone.
10:40–11:20Studio 1First guided studio block. New concept, technique, or identity exploration introduced and practiced with support.
11:20–11:35Snack + MoveSnack and movement break. Can include a short puppet-related game or physical warm-up for later animation work.
11:35–12:20Studio 2Second guided studio block. Builds directly on Studio 1. Transitions from instruction into independent work.
12:20–12:50LunchLunch. Optional: a puppet question card on each lunch spot — a low-stakes way to keep thinking active during the break.
12:50–1:50Build StudioThe longest uninterrupted work block. Independent or peer studio time. Teacher circulates, facilitates, and troubleshoots. This is where the puppet happens.
1:50–2:15Reflect + ShareClosing circle. Reflection, sharing, performance practice, or showcase. Today's work documented in the journal.
2:15–2:30DismissCleanup, pack-up, preview of tomorrow. Work stored safely at personal station.

Identity by Design

The six-part framework every camper moves through, at their own level and pace.

This is not a craft sequence — it is a design process. The difference is that in a craft sequence, the outcome is predetermined. In this design process, the outcome is generated by the child. Every step is a question before it is an instruction. The six steps do not have correct answers. They have personal ones.
1
Notice — What do I see when I look at myself?
"What do you love? What do you always notice that other people don't? What are you afraid of? What do you find beautiful? What memory keeps coming back?"
The first step is paying attention to the self as material. Children fill an Identity Map — not a worksheet, but a large-format drawing document with prompts organized around love, memory, feeling, wonder, and self-observation. This is not therapy; it is the same tool a character designer uses to develop a new character from scratch. The data it produces is real material for the design process that follows.
2
Choose — What belongs to my story?
"What colors are yours? What shapes feel like you? What textures match your personality? What symbols keep appearing? What animal, plant, or element feels related to who you are?"
Children move from the Identity Map to a visual vocabulary: a set of colors, shapes, textures, and symbols that are specifically theirs. They test these by making small swatches and collages. This step has a name in professional design practice: developing a visual language. Children are doing exactly that — choosing the visual ingredients of their character before designing the character itself.
3
Design — What does my character look like?
"If your personality became a creature, what would it look like? What does its face do? How does it carry itself? What does it protect? What does it hide? What does it show first?"
The Identity Blueprint is created here: a full-character sketch of the puppet with labeled features, color choices, and a written description of personality and backstory. This is a real character design document. Children make at least two versions before choosing one. The Blueprint is not a plan to copy — it is a proposal to build from, knowing the building process will change things.
4
Build — How do I make this real?
"What fabric is right for this body? What does the face need to hold the expression you designed? How does the hand fit inside? What part of the design comes from the fabric itself?"
The construction phase. Children cut, pin, and hand-stitch the puppet body using the body pattern as a base and the Identity Blueprint as the visual guide. This is the step where design meets material reality — and where the material sometimes changes the design. Teachers hold both: the original design intention AND the physical constraints of what's possible today. Every build decision should be traceable back to the character.
5
Animate — How does this character live?
"What is your puppet's voice? How does it walk, look, wait, react? What does it do when it's nervous? How does it greet someone? What makes it laugh?"
Animation is not performance — it is the discovery that the character has already been designed into the puppet, and the child's job now is to find it. Short physical exercises: try five different voices, try three different ways of entering a space, try listening with the puppet. The character will start to feel consistent. When it does, that consistency is the design working. This is embodiment as design validation.
6
Share — What does this character say about me?
"What do you want people to notice about your puppet? What does it say about you that you might not say directly? What is one thing your puppet can say or do that you want to be remembered from today?"
The showcase is not a performance test — it is a communication moment. Children introduce their character, share one thing about the design process, and give the puppet one moment to be itself. The Puppet Passport (story card) is read aloud or displayed. The audience's job is to notice: "I can see you in this character." That recognition — when it lands — is the whole camp in one moment.
The Identity Map — Day 1 Core Document

Six territories of self, drawn before the design begins

The Identity Map is a large-format (A3) document divided into six zones. Children draw, write, collage, and annotate freely. There are no wrong entries. The map is reference material, not an assessment. It lives in their design portfolio all week.

Zone 1
What I Love
People, places, foods, activities, animals, songs, objects, times of day
Zone 2
What I Notice
Patterns I see, things that catch my eye, things others miss
Zone 3
What I Feel Strongly
Things I care about, things that make me angry, what makes me feel safe
Zone 4
What I Remember
A memory with color, a smell I know, a place I return to in my mind
Zone 5
What I Wonder
Questions I live with, mysteries I love, things I think about at night
Zone 6
What I Carry
What I protect, what I bring into every room, what people see first and last
The Puppet Passport — Take-Home Story Card

Every character gets official documentation

The Puppet Passport is a folded card (Howdy-branded) completed on Day 4 and presented on Day 5. It contains: the puppet's name, origin story (2–3 sentences), personality description, what it protects, what it loves, what it fears, and one thing it wants the world to know. For younger campers, this is completed with teacher support through conversation. For older campers, it is a written design document. Both are kept with the puppet forever.

Name + species
Where it came from
Personality in 3 words
What it protects
What it loves
What it wants the world to know
1
Framework Steps: Notice + Choose
Who are you? The Identity Map.
Self-portrait, identity mapping, and visual vocabulary building
The Day's Intention

"Before you design your character, you have to know your material. Your material is you."

Day 1 is entirely about gathering. Children are not making the puppet today. They are doing something harder and more interesting: they are looking at themselves as a designer looks at a brief — with curiosity, specificity, and care. The Identity Map is the primary document. The visual vocabulary is the secondary one. By end of day, every child should have a rich set of personal data to design from tomorrow.

TimeBlockActivityDetail
10:00–10:20ArrivalThe Collection TableEach child finds a table spread with: small objects, fabric swatches, colored paper, images cut from magazines, yarn. One prompt card: "Take everything that feels like it belongs to you." No instructions. They are already designing.
10:20–10:40CircleOpening circle + name gameGo-around: "My name is ___, and one thing you should know about me is ___." Introduce the week: we are making puppets. But first, we are designing characters. And before that, we are doing something that takes the most courage: we are noticing ourselves. Share three objects Kirsten has collected that mean something to her. Model vulnerability as design data.
10:40–11:20Studio 1The Identity MapIntroduce the A3 Identity Map document with its 6 zones. Kirsten completes her own out loud while children watch and annotate theirs simultaneously. Zone 1 (What I Love) and Zone 4 (What I Remember) completed in this block — the easiest zones to begin with. Children draw, write, or collage. Music playing. Teacher circulates and asks follow-up questions to help children go deeper: "Tell me more about that. What does it look like? What color is that feeling?"
11:20–11:35Snack + MoveCreature walk warm-upSnack, then: "Walk like something that is part you and part animal." No instructions beyond that. The room becomes a brief, silly, joyful experiment in physical character. Observe: this is already animation. We will come back to this on Day 4.
11:35–12:20Studio 2Identity Map continued + visual vocabularyComplete Zones 2, 3, 5, and 6 of the Identity Map. Then introduce the Visual Vocabulary: a half-page document where children choose and name their 3 colors, 2 shapes, 1 texture, and 1 symbol that belong to them. Teacher models: "My color is deep blue-green because it feels like early morning, which is when I feel most like myself." Children choose and explain — out loud, to a partner. The explanation matters as much as the choice.
12:20–12:50LunchLunch + question cardsA puppet character question card at each spot: "What sound does your character make when it's happy? When it's scared? What does it eat?" Purely optional — but some children will be answering by the time they finish eating.
12:50–1:50Build StudioSelf-portrait + material swatch bookTwo parallel activities, children choose their order. (1) Self-portrait drawing: not a realistic face — a symbolic self-portrait that uses colors, shapes, and images from their Identity Map. (2) Material swatch book: a small folded booklet where they tape fabric and material samples from the studio table, labeling each with why it does or does not belong to their character. Both documents go into the design portfolio.
1:50–2:15Reflect + ShareOne thing I discoveredClosing circle. Each child shares one thing from their Identity Map that they had not thought about before today, or that surprised them. Teacher affirms each entry. Journal entry: "The most important thing I know about my character so far is ___." Preview Day 2: "Tomorrow we design the character. You have everything you need."
2:15–2:30DismissPack + storeIdentity Maps and visual vocabulary documents stored in design portfolios at personal stations. Take-home prompt: "Notice three things about yourself tonight that you have never noticed before."
Age differentiation note: For ages 5–7, the Identity Map zones can be done purely through drawing — no writing required. Kirsten circulates and scribes spoken answers below drawings when helpful. For ages 10–12, the visual vocabulary should include a short written rationale for each choice. The map is identical across all ages; the depth of reflection scales naturally.
2
Framework Step: Design
The Identity Blueprint. Your character takes shape.
Character design, visual translation, and pattern introduction
The Day's Intention

"You have the ingredients. Today you make the recipe."

Day 2 is the design day. Everything gathered on Day 1 becomes decisions: what the character looks like, how it is made, what fabric belongs to it, what expression it holds. The Identity Blueprint is created — two drafts, then one final version. This is the most cognitively rich day of the week. Give children time. The decisions they make today determine everything that follows.

TimeBlockActivityDetail
10:00–10:20ArrivalCharacter study tableTable spread with images of famous puppets, illustrated characters, folktale creatures, and real animals with unusual features. Prompt card: "Find one that has something in common with your character. What is it?" Low-stakes visual research.
10:20–10:40CircleIdentity Map share + character questionsEach child shares one symbol or color from their visual vocabulary and explains why it is theirs. Then Kirsten reads the six character design questions aloud one at a time, pausing between each. Children write or draw their first response in their journal — these are not final answers, just starting points. "If your personality became a creature, what would it look like?"
10:40–11:20Studio 1Character design — first draftChildren draw their first character design attempt, full-body, with color. No template — free drawing on large paper. The instructions are: use your visual vocabulary. Let your Identity Map be the reference. Don't think about how to sew it yet. Kirsten circulates, asking: "What is this part of the character? Why does it have that feature? What does that color mean?" She is not directing — she is deepening.
11:20–11:35Snack + MovePersonality mirror gameIn pairs, one child moves like their character and the partner mirrors. Then switch. Discuss: what did your partner's character feel like? Did it match what you expected? This is the first test of whether the design is communicating what the child intends.
11:35–12:20Studio 2The Identity Blueprint — final designChildren refine their design into the Identity Blueprint: an official labeled drawing on blueprint-grid paper with color swatches attached, notes on materials, expression description, and a 2-sentence character bio. Older campers also complete a "design rationale" section: "I chose ___ because ___." This document is the engineering brief for Days 3 and 4. Kirsten reviews each Blueprint and writes one observation note on a sticky.
12:20–12:50LunchLunch + name your characterLunchtime challenge: give your character a name by the time lunch is over. The name does not need to be explained — it just needs to feel right. Children share their names at the end of lunch. Names are written in large letters on a strip of paper and posted at their station for the rest of the week.
12:50–1:50Build StudioFabric selection + puppet body introductionIntroduce the hand puppet body pattern (pre-made base template in two sizes: small for younger, large for older). Demonstrate how the pattern becomes the puppet form. Children lay their Blueprint next to the body template and identify: which fabric goes where? What does the face need? What is the first material choice? They select fabrics from the studio table and store them at their station. No cutting yet — just selection and matching.
1:50–2:15Reflect + ShareIntroduce your character — first timeEach child holds up their Identity Blueprint and says: "This is ___. They are a ___. The most important thing about them is ___." First time saying the character out loud to the group. Notice: how does it feel to introduce them? Does the name land? Does the description match the drawing? Journal entry: "One thing I want to change before I start building and one thing I know for certain."
2:15–2:30DismissStore + previewBlueprints stored in portfolio. Fabric selections labeled and stored at station. Preview: "Tomorrow we start building. Come ready to cut." Take-home: "What does your character dream about?"

The Six Character Design Questions — Ask These in Order on Day 2

"If your personality became a creature, what would it look like?"
Opens the design space — moves from abstract self to visual form
"What does your puppet's face do? What expression does it hold most of the time?"
Designs emotional communication into the face — which is the puppet's primary channel
"What does your puppet protect? What does it carry? What does it hide?"
Adds narrative depth and design specificity — generates features beyond the obvious
"What is your puppet's greatest strength? What is its one flaw?"
Creates character dimensionality — moves away from "perfect" characters toward real ones
"What texture does your puppet feel like from the outside? Is that the same as how it feels on the inside?"
Connects material choice to character — makes fabric selection meaningful, not decorative
"What does your puppet want the audience to feel when they look at it?"
Introduces the concept of intentional design communication — the core of all design thinking
3
Framework Step: Build Part 1
The character becomes cloth. Cut, shape, and begin.
Sewing introduction, cutting, and first construction
The Day's Intention

"Today the character starts to exist in the world."

Day 3 is the first construction day. The materials are cut, the base body is assembled, and the character's physical form begins to emerge. The Identity Blueprint must stay open beside every child throughout this day — every construction decision should be traceable back to the character design. The sewing introduction is brief and technique-focused; the longest block of time is independent building.

TimeBlockActivityDetail
10:00–10:20ArrivalMaterial handling tableFabrics from their Day 2 selection are laid out at each station. Prompt card: "Touch each piece. Does it still feel right? Is anything missing? Does anything need to change?" Allows a quiet pre-session review of material decisions before cutting begins.
10:20–10:40CircleSewing intro + safetyKirsten demonstrates the running stitch on felt samples. "In the hole, out the hole, skip a hole." Then demonstrates the whip stitch. Then the blanket stitch (for older campers). Each child practices on a pre-punched burlap square before touching their project fabric. Establish needle and scissors safety norms explicitly — the rules are posted and referred to all day.
10:40–11:20Studio 1Pattern introduction + cuttingIntroduce the puppet body pattern (two pieces: front and back). Trace onto fabric, mark with chalk or disappearing ink. Cut with safety scissors or guided rotary cutter. Every child cuts their own body pieces. Teacher assists with curves. Key teaching moment: "We are not cutting a shape — we are cutting this character's body. Cut it like it matters, because it does."
11:20–11:35Snack + MoveTexture walkMove around the room and touch five surfaces. Find one that matches the inside of your character and one that matches the outside. Share with a partner. This is about material awareness — and it keeps the sensory connection to the design alive mid-construction.
11:35–12:20Studio 2Stitch the body — togetherAll campers begin stitching the puppet body pieces together (leaving the bottom open for the hand). Kirsten guides the group through the first seam together, then children work at their own pace. Binder clips hold pieces while stitching. Teacher circulates and focuses on: consistent stitch spacing, pulling the thread firm (not tight), and keeping the design intention in mind at every step.
12:20–12:50LunchLunch + character voice experimentLunch question card: "Read your character's name three times in three different voices. Which one was right?" No sharing required — this is private experimentation. But children almost always start talking about it anyway.
12:50–1:50Build StudioMain build — body + face foundationFull independent build time. Goal by end of block: puppet body is sewn, right-side out, and the hand fits inside comfortably. Face foundation begun — eyes placed (not sewn), facial expression tried. Teacher circulates. Key prompt: "Put your hand inside. Does it feel like your character yet? What needs to happen to make it feel more like them?" For children who finish the body early: begin cutting face and feature pieces for Day 4.
1:50–2:15Reflect + ShareThe hand-inside momentEvery child puts their hand inside their puppet (even if incomplete) and holds it up. One-sentence share: "This is ___ and right now they feel ___." First physical encounter with the character as a real object. This moment is significant — mark it. Journal entry: "What changed when I put my hand inside?" Preview Day 4: "Tomorrow we give them their face, their details, and their voice."
2:15–2:30DismissStore + check-inPuppet bodies stored safely. Kirsten does a quiet individual check-in with any child who is behind or struggling — a private, specific plan for Day 4 is established. Take-home: "What does your character need that it doesn't have yet?"
Sewing skill levels in this camp: With ages 5–12 in one session, sewing experience will vary enormously. The puppet body pattern is designed so that it can be completed with a running stitch alone — entirely accessible to a 5-year-old. Older and more experienced students are invited to use a whip stitch for the body seam, a blanket stitch for decorative edges, and cross-stitch or embroidery for the face. No child is held back by a skills ceiling; no child is lost by a skills floor.
4
Framework Steps: Build Part 2 + Animate
Face, details, voice. The character comes alive.
Feature construction, embellishment, puppet animation and voice work
The Day's Intention

"The body was the form. Today is the personality."

Day 4 is the most emotionally rich day of the week. The face is constructed — which is the most personal design decision in the whole project. Then, with the puppet near-complete, children discover how to animate it: how it moves, how it listens, how it speaks. This is the transition from maker to performer, and it often surprises children with how naturally the character's voice arrives. Protect the afternoon build block fiercely — it is the most important hour of the week.

TimeBlockActivityDetail
10:00–10:20ArrivalFace options tableTable spread with: buttons, felt circles, embroidery thread, yarn pieces, safety eyes, sequins, fabric paint, beads. Prompt card: "Pick everything that belongs to your character's face. You don't have to use it — just gather it." Tactile pre-thinking for face construction.
10:20–10:40CircleFace design discussionKirsten holds up her own puppet (from the week's model-making) and demonstrates three different face configurations on the same body — buttons vs. embroidered eyes vs. safety eyes. Discuss: how does each face change the character completely? The face is not decoration. The face is the character's emotional language. Children pull out their Blueprint and make a final face decision before touching materials.
10:40–11:20Studio 1Face constructionChildren construct and attach the face — the most personal and technically careful step of the build. Teacher provides one-on-one guidance for button attachment (double-thread through fabric base), felt feature placement, and expression testing (put your hand inside, look at the face — is that the expression you designed?). Younger children may need features pre-cut; their design choices still fully direct the outcome.
11:20–11:35Snack + MoveVoice labSnack with an experiment: each child tries five voices for their character — high, low, slow, fast, whisper. No puppets yet. Just voices. They choose the one that "sounds like" the character and tell a partner: "My character's voice is ___ because ___." This is pre-animation work — finding the sound before finding the movement.
11:35–12:20Studio 2Details, embellishment + Puppet PassportTwo parallel tasks. (1) Final detail layer: hair, ears, costume elements, accessories, embroidered patterns — all traceable to the Identity Blueprint. The Howdy tag is attached today. (2) Puppet Passport: each child fills out their character's story card with teacher support. For younger campers, this is a conversation that Kirsten writes down. For older campers, it is a written document. Both are equally valid and equally official.
12:20–12:50LunchLunch + puppet conversationToday's lunch card: "Have a conversation between your puppet and the person next to you's puppet. What do they talk about?" This is the first spontaneous performance moment of the week. It will almost certainly be the loudest, funniest lunch of the five days.
12:50–1:50Build StudioAnimation workshopThe full build hour becomes an animation studio. Kirsten leads five short exercises with puppets: (1) Enter the space — how does your character walk into a room? (2) Listen — how does your character react when someone is talking? (3) The surprise — something unexpected happens; how does your character respond? (4) The question — your character wants to ask the audience one question. (5) The exit — how does your character leave? After each exercise, children discuss: "What did you discover?" This is character validation through physical performance.
1:50–2:15Reflect + SharePerformance practice + showcase prepEach child practices their Day 5 showcase moment: 60–90 seconds. They can choose one of: (1) introduce the character directly to the audience; (2) perform a short scene of 3–5 exchanges; (3) interview format — Kirsten interviews the puppet, in character. Children choose their format today. Practice twice. Give each other one piece of feedback: "The moment I believed in your puppet most was ___." Journal entry: what I want people to notice tomorrow.
2:15–2:30DismissPrep + send-offPuppets stored safely. Passport completed or near-completed. Preview Day 5: "Tomorrow is your puppet's first day in the world. It's ready. You're ready." Take-home: "Practice your showcase moment tonight. Put your hand inside and introduce your puppet to someone at home."
On the face construction: This is the step most likely to cause frustration, because the face is the most meaningful part and mistakes feel more personal here. Have a repair strategy ready for each likely issue: button eyes that pull through fabric (reinforce with a felt backing disc behind the button), embroidered eyes that look uneven (embrace the asymmetry — it gives the character personality), a face that "doesn't look right" (put the hand inside, look at it from the puppet's eye level, not from above). The face looks different from the inside. That is always the answer.
5
Framework Step: Share
The Puppet Showcase. The character meets the world.
Performance, presentation, celebration, and send-off
The Day's Intention

"The showcase is not a performance test. It is a communication moment."

Day 5 is the week's culmination and its most human day. The showcase is not about perfect puppetry — it is about each child standing in front of people they trust and saying, through a character they made: "Here is something about me that I designed for you to see." That act takes courage. The teacher's job today is to make the room safe enough for that courage to be easy.

TimeBlockActivityDetail
10:00–10:20ArrivalShowcase setup + final touchesChildren arrive and have 20 minutes for final refinements — one last stitch, one last detail, one last look at the Blueprint. Then they set up their display: puppet standing up at their station, Passport displayed, Portfolio open. This is their gallery opening. The room should feel ceremonial.
10:20–10:40CircleFinal warm-up + showcase prepKirsten leads a breathing and focus exercise in character — "Put your puppet on. Take three breaths as your character." Then: one final run of each child's showcase moment, in the circle, just to the group, before families arrive. This private dress rehearsal is the most important step — it builds confidence in a safe space.
10:40–11:20Studio 1Showcase — family invitedFamilies arrive. Each child has a 60–90 second showcase moment. Format varies by child's choice from Day 4. Kirsten facilitates and introduces each child and character. After each showcase, one adult in the room (not a family member — to keep it even) names one specific thing they noticed about the character design. Then families have 5 minutes to look at the portfolio display and the Identity Blueprint. The room is the exhibit.
11:20–11:35Snack + MovePuppet free playUnstructured puppet play — children and families, puppets in hand. Let the characters interact, improvise, discover. This is the most generative 15 minutes of the week. It is also observable evidence of everything the camp was trying to do.
11:35–12:20Studio 2Design portfolio review + reflectionFamilies seat themselves. Each child walks a parent or guardian through their design portfolio: "This is my Identity Map — here is where I started. This is my Visual Vocabulary. This is my first character sketch. This is my Identity Blueprint. This is my Puppet Passport. This is my puppet." The walk-through shows the arc of the process — flat thinking became a three-dimensional character. This conversation is the educational outcome made visible.
12:20–12:50LunchCelebratory lunchFamilies welcome to stay for lunch. Puppets present at the table. No structured activity — pure community. Kirsten circulates and speaks individually with each child: one specific observation about what she noticed them discover this week.
12:50–1:50Build StudioFinal journal entry + character futureFinal journal entry with three prompts: "This is what I made. This is what I noticed about myself. This is where my character is going next." Children also receive their Howdy Playgear certificate and their "What to make next" card with three specific project ideas that build on what they did this week. Families depart; space becomes the closing circle.
1:50–2:15Reflect + ShareClosing circle — the last word to the characterPrivate closing circle, just the camp group. Kirsten goes around: each child holds up their puppet and says one last thing to it. Not about it. To it. Directly. This is optional — children can pass — but in practice, almost everyone speaks. The room is usually very quiet and very full. Kirsten speaks last, to her own puppet.
2:15–2:30DismissCertificates + send-offEach child receives a Howdy Playgear Design Lab certificate and their "What to make next" card. Kirsten reads one specific observation about each child's design thinking out loud before they leave. Take everything home: puppet, passport, journal, portfolio, Identity Map, and material swatch book — the complete record of who they were this week.
The three showcase formats (child's choice from Day 4): (1) Character introduction — child introduces the puppet, describes it, reads from the Puppet Passport, shows one thing the character does. Best for younger campers or those who feel shy about performance. (2) Short scene — character has a 3–5 exchange conversation with Kirsten or another puppet, demonstrating personality through interaction. (3) Character interview — Kirsten interviews the puppet in character, asking questions from the Puppet Passport, while the child voices and animates the puppet. All three are equally valid. The choice belongs entirely to the child.

Educational Goals

What every camper demonstrates by Friday — and how to recognize it when you see it.

Core Learning Outcomes

By the end of Day 5, every camper has done these six things.

These are not test outcomes. They are observable behaviors and products. The puppet is the proof of all of them simultaneously.

1. Self-reflection and identity awareness

Completed a six-zone Identity Map with specific, personal content. Can name at least three things they "Notice, Love, or Carry" that they had not articulated before the camp began. The map is reference material — not a worksheet — and shows genuine thought.

2. Visual language and design translation

Chose a personal visual vocabulary (colors, shapes, textures, symbols) and traced those choices through to the finished puppet. Can explain why they chose each material and how it connects to the character. The design is intentional, not accidental.

3. Textile craft and foundational sewing

Executed a running stitch independently on fabric. Cut fabric pieces using a pattern. Assembled a hand puppet with a complete body and face. For older campers: used at least two different stitch types with intentional application.

4. Design thinking process literacy

Moved through all six stages of the Identity by Design framework — Notice, Choose, Design, Build, Animate, Share — with evidence in their design portfolio at each stage. Experienced at least one moment of revision or iteration and can name what changed and why.

5. Character animation and storytelling

Demonstrated the puppet's personality through at least five physical and vocal exercises on Day 4. Performed a showcase moment on Day 5. The character's personality is consistent across the design, the animation, and the performance — a sign that the identity work was deep enough to carry across all three.

6. Communication through design

Introduced their character to an audience and the audience could identify at least one connection between the puppet and the child who made it. This is the camp's core achievement: a child used design to communicate something true about who they are to people who were paying attention.

Specific Goals for Ages 5–7
  • ✦ Complete Identity Map through drawing alone (no writing required)
  • ✦ Thread a needle and execute a running stitch on felt independently
  • ✦ Name their puppet character and describe it in one sentence
  • ✦ Choose face features that match their design intention (with support)
  • ✦ Introduce their puppet to the group during the Day 5 showcase
Specific Goals for Ages 8–12
  • ✦ Write a design rationale for at least three material and design choices
  • ✦ Complete a full written Puppet Passport independently
  • ✦ Use at least two stitch types with intention in the final puppet
  • ✦ Identify one design decision they made that changed the character
  • ✦ Perform a character showcase of 60–90 seconds with a consistent voice

Teacher's Cheat Sheet

Everything Kirsten needs to hold the week with confidence, care, and flexibility.

The Core Design Vocabulary — Use These Every Day

The Five Most Sensitive Moments — How to Handle Each

Daily Invitation Table — What to Set Out Each Morning

Questions That Open, Not Direct — Use These All Week

Age Differentiation in a Mixed 5–12 Session

The Showcase — What Kirsten Says for Each Child

Complete Materials List

Everything needed for one session of 8 students, five days. Organized by category.

Identity + Design Documents
Identity Map (A3 format)Pre-printed with 6 labeled zones, 1 per student
Visual Vocabulary worksheetHalf-page document with color, shape, texture, symbol fields
Identity Blueprint paperBlueprint-grid paper, A3, 3 sheets per student (2 drafts + final)
Puppet Passport cardsFolded Howdy-branded cards, 1 per student + 2 spare
Observation journalHowdy Playgear branded, 1 per student
Design portfolio folderHowdy Playgear branded, 1 per student — holds all documents
Character question cardsDay 2 six-question set, laminated, 1 set per table
Lunch question cards5 different cards, 1 per day per place setting — 40 total
Puppet Body + Pattern
Puppet body pattern (large)For ages 8–12, pre-cut card template + seam allowance marked
Puppet body pattern (small)For ages 5–7, pre-cut card template + stitch-guide dots marked
Felt (assorted colors)Minimum 12 colors, 1m each — primary puppet body material
Canvas / cotton drillNatural + 2 colors, 1m each — heavier body option
Fleece / minky fabric2 colors, 0.5m each — soft skin texture option
Patterned cotton fabric5+ different patterns, 0.5m each — costume/detail use
Fusible interfacing1m — adds structure to feature pieces
Stuffing / fiberfillSmall bag — optional nose/feature stuffing
Face + Feature Materials
Safety eyes (assorted sizes)Sizes 9mm, 12mm, 15mm — with washers
Buttons (assorted)Flat 2-hole and 4-hole, multiple sizes and colors
Felt circles (pre-cut)1cm, 2cm, 3cm in all colors — pupils, spots, accents
Embroidery floss12+ colors — mouth, eyebrow, detail stitching
Yarn (assorted)8+ colors — hair, fur, texture, accessories
Sequins + small beadsAssorted — decorative detail (ages 8+ only)
Fabric paint (small pots)Black, white, 3+ colors — surface detail option
Craft wire (thin gauge)For antennae, ears, structural details — adult-assisted
Small felt backing discsFor button backing — prevents pull-through. Pre-cut, 12 per student.
Sewing Tools + Fastening
Blunt tapestry needles (sz 18)24 per session — primary needle for all ages
Sharp hand needles (sz 7)8 per session — for ages 10–12 only
Thread (cotton, assorted)12 colors, doubled for hand-sewing strength
Binder clips (small)40 per session — hold fabric before stitching
Safety scissors8 per session — Session for ages 5–8
Fabric scissors (sharp)4 per session — supervised, ages 9–12
Disappearing ink pens4 per session — marking seam lines on fabric
Chalk markers (white)For dark fabric marking
Burlap practice squaresPre-punched, 12 × 15cm, 2 per student — Day 3 stitch practice
Fabric glue (clear-drying)Temporary hold option for young children or while stitching
Identity Map Exploration + Invitation Table Supplies
Collage images (printed)Animals, landscapes, textures, colors, objects — 100+ varied images
Small found objectsButtons, shells, small toys, fabric scraps, keys, ribbon — Day 1 arrival table
Character reference imagesPrinted: puppets, illustrated characters, folklore creatures — Day 2 arrival
Colored pencils + markersFull sets, 2 per table — Identity Map and Blueprint drawing
Glue sticks2 per table — collage elements on Identity Map
Sticky notes (two colors)Kirsten's feedback notes (one color) + student design intention cards (other)
Branding + Take-Home
Howdy Playgear woven tags1 per student — attached to puppet on Day 4
Completion certificatesHowdy Playgear Design Lab — Sew Your Story, 1 per student
"What to make next" cardsPre-printed, identity-design next steps — 1 per student
Puppet display stands (optional)Small craft sticks + clay base — for Day 5 gallery display
Display backdropDark kraft paper or fabric — Day 5 gallery display wall
Name-character stripsLarge lettered strips posted at station from Day 2 onward — each child + puppet name

For Parents & Guardians

Everything you need to know before, during, and after the camp week.

Parent Information

Sew Your Story
Puppet Play

Dates: June 8–12, 2025 Time: 10:30am – 2:30pm Lead Instructor: Kirsten Ages: 5–12 Capacity: 8 students
What Your Child Is Making

A one-of-a-kind hand puppet — designed from the inside out.

Your child will spend five days designing and building a soft hand puppet that comes from who they are — their personality, memories, favorite things, and imagination. They will not be following a template. They will not be copying a character from a show or book. They will be doing something harder, more interesting, and more valuable: they will be designing a character that communicates something real about themselves, then building it, and finally performing with it in a small showcase at the end of the week.

The result is an object that is unmistakably theirs. You will know it when you see it.

What Your Child Will Bring Home
  • ✦ One custom-designed hand puppet (Howdy Playgear tag-branded)
  • ✦ Their Identity Map — the self-portrait document they built on Day 1
  • ✦ Their Identity Blueprint — the puppet's design document
  • ✦ The Puppet Passport — the character's story card
  • ✦ Howdy Playgear observation journal (filled across 5 days)
  • ✦ Howdy Playgear design portfolio (all documents from the week)
  • ✦ A "What to make next" card with 3 follow-up project ideas
  • ✦ A Howdy Playgear Design Lab completion certificate
What Your Child Will Learn
  • ✦ How to use design thinking as a reflective and creative practice
  • ✦ Foundational sewing: running stitch, needle threading, fabric cutting
  • ✦ How visual choices (color, texture, shape) communicate meaning
  • ✦ Character design, storytelling, and narrative development
  • ✦ Physical animation and voice work — how to bring a character to life
  • ✦ Self-expression through a material that holds it permanently
  • ✦ The confidence that comes from making something personal and sharing it
The Day 5 Showcase — What to Expect

You are invited. Here's what happens.

On Friday, June 13, families are invited to attend the Puppet Showcase during the morning block (approximately 10:40–11:20am — exact time confirmed by Kirsten on Thursday). Each child has a 60–90 second moment to introduce or perform with their puppet in front of the group. Formats vary by child's choice: some will introduce and describe their character, some will perform a short scene, and some will be "interviewed" by Kirsten in character.

After the showcase, you are invited to view your child's design portfolio at their station and hear them walk you through it. There is no script for this — your child will lead it. Ask them: "Why did you choose that?" That question alone will produce a conversation you will remember.

Please note: this is not a polished performance. It is an honest one. Children who feel shy about performing in front of groups have been given a gentle format. All formats are equally valid. The goal is communication, not perfection.

What to Do at Home

A few things that will make this week richer.

Each day your child receives a take-home prompt — a single question or observation challenge. You are not required to discuss it, but if you do: listen more than you respond. These prompts are designed to surface things your child noticed about themselves during the day that they may not have said out loud yet.

The prompts by day: Day 1: "Notice three things about yourself tonight that you have never noticed before." Day 2: "What does your character dream about?" Day 3: "What does your character need that it doesn't have yet?" Day 4: "Practice your showcase moment. Introduce your puppet to someone at home." Day 5: they have the puppet — the conversation will find its own way.

If your child is quiet about the camp on the way home, try asking: "What is your character's name?" That question almost always opens something.

A Note on Identity and the Work of This Camp

This is a design camp. It is also something more.

The Identity by Design framework asks children to look at themselves as creative material — to notice what they love, what they remember, what they carry, and what they wonder about — and to turn those observations into something they can hold and show to other people. This is not therapy, and it is not about self-esteem in a generic sense. It is about the specific creative act of self-representation through design.

Not every child will want to put deeply personal things into their puppet, and that is entirely valid. Some children will make a character that feels more playful or fantastical than autobiographical. The framework supports both. What matters is that the child made a real design decision — that they chose, intentionally, what their character is and why.

If your child comes home seeming moved by something they noticed about themselves, treat it gently. The Identity Map surfaces things children know but have rarely said out loud. That surfacing is the most valuable thing the camp does, and it sometimes arrives quietly, on the drive home, three days in.